Showing posts with label smash bros. Show all posts
Showing posts with label smash bros. Show all posts

Tuesday, 16 December 2014

Nintendo: No More Balance Patches for ‘Super Smash Bros. for Wii U’

No More Super Smash Bros Balance Patches


Although plenty of gamers enjoy Super Smash Bros. competitions within the comfort of their homes, the title has slowly begun to branch out into eSports. Over the past two years, for example, popular fighting game tournament EVO has included the Nintendo published and developed title in its line-up.



However, if a recent message from Nintendo holds true, then the most recent Super Smash Bros. for Wii U might not have as much eSports appeal. According to Nintendo, the most recent balance patch for the game was the last they plan to release, leaving the game’s current roster as is in terms of viability.


This isn’t just some PR message from Nintendo either, but comes straight from series director Masahiro Sakurai. As Sakurai explains, continuously balance patching Super Smash Bros. would result in an endless cycle of patches. So, rather than tweaking characters throughout the life of Super Smash Bros., Sakurai and his team have decided to draw the line here.


“If we were to do something like tweak characters’ customized special moves, then there’d be no end to it.”



Obviously, this isn’t the kiss of death for Super Smash Bros. in the eSports scene, but it will make the game less viable. Most fighting games receive regular balance patches throughout the year, in an effort to make as many characters worth using as possible. Sure, there will be favorites, but every EVO event usually features the resurgence of a new character either in Street Fighter, Injustice, or Super Smash Bros. The Ice Climbers from Brawl, for example, made an impressive showing at a recent EVO event.


Super Smash Bros Characters


That isn’t to say Super Smash Bros. is the type of franchise that sees those types of patches, but some thought Nintendo might make a more concerted effort towards giving the game eSports viability. Then again, up until a few years ago they were against EVO streaming Super Smash Bros. at all.


But while Nintendo is done with balance patches, they are by no means done with Super Smash Bros for Wii U. Rather, as Sakurai explains, the focus now turns to online play, and making that experience as smooth as possible. Good net code is another key to a great fighting game experience, arguably more than balance patches even.


Should issues with balance arise, like a single character becoming too overpowered, Nintendo is not against stepping in with a hot fix. However, those issues would need to be, in their words, “glaring.”


How do you feel about Nintendo calling it quits on Super Smash Bros. balance patches? Are there any characters that you currently consider overpowered?


-


Source: Event Hubs


Follow Anthony on Twitter @ANTaormina



Nintendo: No More Balance Patches for ‘Super Smash Bros. for Wii U’

Saturday, 22 November 2014

‘Super Smash Bros. for Wii U’ Review

Super Smash Bros Wii U Review


As one of the best-selling franchises in Nintendo’s arsenal, an appearance by Super Smash Bros. on the Wii U was inevitable. Based on the premise of having all-star Nintendo characters (and a few guest fighters) duke it out, the initial appeal of the series isn’t hard to pinpoint. Watching Bowser dropkick Link or having Pikachu summon a lightning strike down on Donkey Kong’s head is the stuff that longtime fans of the Big N dream of, but Super Smash Bros. for Wii U takes it even further and establishes itself as the definitive entry in the beloved franchise.




Featuring the same 49 playable character cast as the one that debuted in Super Smash Bros. for Nintendo 3DS, the Wii U version tries to keep the home console iteration feeling very familiar to the recent handheld entry. Despite this, there are a number of differences that make the home console version standout as a must-have regardless of whether or not consumers already own the newly released 3DS game.


Before getting into the platform-exclusive features, it must be said that Super Smash Bros. for Wii U is an absolutely gorgeous title. The high-definition beat ‘em up comes to life by rendering the best batch of character models found in the series thus far, and the power of Nintendo’s stationary platform has allowed each fighter to be brought to life via different facial reactions. Whether launching an attack or being blasted off the screen, the emotion each fighter emits will vary based on their current situation.


Super Smash Bros Wii U New Game Mode


All of the stages are also treated to the same amount of polish that the fighters are. The backgrounds of some stages are so well crafted that it’s easy to sit and stare at them in dough-eyed wonder. It also doesn’t hurt that, for the most part, the battlegrounds featured in the game are entirely different than what can be found on the 3DS version. The stages are an absolute blast to fight on and the ability to select a Final Destination variant for each and every one ensures that competitive players get some much appreciated variety.


Of course, it’s easy to overlook the quality of minute details in the heat of battle. Continuing the pace that was established in the portable version (we claimed it hit a pace that fell between Melee and Brawl in our review) the action is just as enjoyable in the Wii U installment, but the developers behind the latest Smash decided to amp up the franticness considerably by allowing up to 8 players to duke it out simultaneously. Only a handful of stages can support this hectic multiplayer option (which largely equates to utter madness regardless of screen size) but it brings into perspective just how multiplayer-focused Super Smash Bros. for Wii U is.


Even Classic, All-Star, Stadium and a returning Events mode have been altered to accommodate two players at once. No longer will fans have to traverse through battle after battle in a bid to unlock characters and earn trophies, because a friend can join them for every step of the way. This couch co-op incentive is something that longtime fans have been asking for for years, and Nintendo has done a bang-up job implementing it into this game. Whether teaming up in the Home-Run contest or throttling Master Hand and Crazy Hand in a bid for supremacy, making these modes feature two-player co-op makes them that much more enjoyable.


Super Smash Bros Wii U 3DS 8 Player

Once fists start swinging, this scene becomes absolutely chaotic.


Sometimes, however, individuals won’t have any immediately accessible friends or family to play with and those instances are when Nintendo’s new toys-to-life line, Amiibo, really shine. These collectible figures will summon trainable sparring partners that will grow as players fight them. This could mean good or bad things depending on the skill of the individual(s) training with the special CPU, but it quickly becomes scarily engaging to buff these toys up to their maximum level of 50. If players turn items off then the character won’t know how to use them when they do show up, if individuals never block then the growing A.I. won’t either. Each Amiibo learns differently based on the environment it finds itself in and the end result is an underestimated and enjoyable option for consumers.


Not content with just additional multiplayer offerings or action figures, Nintendo and Namco Bandai have also added Smash Tour. This fight-fueled offering plays out similarly to a game of Mario Party, albeit a much quicker paced version that features an all-star cast of characters. Up to four players can hop into this mode, pick one of three different boards, and then proceed to move around the board however they see fit. The objective is to finish with the most Smash combatants to up the odds of winning the final battle. Some may have been conflicted by the mode’s initial reveal, but the end result is a fun alternative to Smash battles that doesn’t take long to play through and mixes up the way users can enjoy the game.


Super Smash Bros 3DS Sold Out Japan


Another new option is Master Orders and Crazy Orders. This option allows players to put their money where there mouth is in a bid to earn items, unlock additional pieces of music or further their funds by scoring extra gold. Master Order is based purely on exchanging cash for the opportunity to tackle different challenges, and it works quite well – with a very causal environment being established in the process. Crazy Orders, however, tests the skill and willingness of players by allowing them to continue advancing through challenges as they see fit, but one loss and their winnings will be halved and their streak dismantled. Weighing accumulated damage, total remaining time and overall challenge of each objective, fans have a lot to lose and a lot to gain by testing their limits.


Another major selling point for the new Smash Bros. comes in the form of a refined and returning Stage Builder. Utilizing the GamePad, the stage creation option allows fans to literally draw the stage that they want to make and then drag and drop various elements on to it. It sounds great on paper, and it’s much more diverse than what was available in Super Smash Bros. Brawl on the Wii, but it’s quickly made apparent that there’s a cap on the creative freedom that fans are given. The object meter that limits the amount of items that can be placed in a single map reaches its max very early on and the items that can be placed on the stage-in-progress are very limited – making the whole option seem more like an afterthought than a true asset.


Super Smash Bros Wii U 3DS Bowser Jr Trailer


Last, but not least, there’s the online component. After troubling issues surfaced in the 3DS version of the latest Smash game, it’s it must be pointed out that there are still latency issues on the Wii U. That said, they aren’t anywhere as severe as what we encountered in the portable version. While competitive players will become annoyed with lag found while executing an attack or making a life-saving dodge, it is a smoother experience on Nintendo’s home hardware – albeit still not up to snuff.


Whether duking it out in For Fun or For Glory modes, gamers will still have fun being able to go toe-to-toe with people all around the world. The ability to spectate and bet on the outcome of online matches also makes its triumphant return, much to the delight of those who like to gamble with faux currency, although the only times we were disconnected happened during this mode. Nintendo still has time to iron out connection issues, but overall fans don’t seem to have too much to worry about at this point in time.


Despite the shortcomings of the Stage Builder mode and some lag during online play, the overall quality of Super Smash Bros. for Wii U is unparalleled. With a ton of trophies to collect, music to discover, challenges to complete, characters to unlock, stages to earn, fighters to customize and friends to smash, there’s enough content to keep diehard fans and casual players alike satisfied for months to come. Add in the possibility of downloadable content (confirmed to kick off with Mewtwo in Spring 2015), and the latest Smash game is poised to be an ever-green blockbuster that’ll keep Wii U owners entertained well into the new year.


___


Super Smash Bros. for Wii U arrives exclusively for the Nintendo Wii U on November 21, 2014.


Follow Riley on Twitter @TheRileyLittle.


Our Rating:

4.5 out of 5



‘Super Smash Bros. for Wii U’ Review

Friday, 21 November 2014

Why Ridley Isn’t And May Never Be Playable in ‘Super Smash Bros.’

Super Smash Bros Wii U Ridley Not Playable


It’s no surprise that gamers are excited by the new Super Smash Bros. titles for Wii U and 3DS. The pair of games feature a number of new additions and the largest roster in the franchise’s history. Of course, despite featuring an expansive lineup of playable fighters, some fans didn’t get their favorite mascots into the latest series installments. One of the more notable absences in the eyes of fans is Ridley – the purple space-dragon from the Metroid franchise.




The galactic reptile has remained a highly requested addition to Super Smash Bros. ever since the initial reveal trailer for Melee featured the behemoth chasing after Metroid protagonist Samus Aran, and gamers have been longing to see Ridley finally become playable ever since. Despite fan demand, it sounds as if the creator of the Super Smash Bros. franchise, Masahiro Sakurai, doesn’t believe making Samus’ reoccurring rival makes sense.


During a recent interview with IGN, Sakurai admitted that he knows full well that fans want to see Ridley secure a playable role in the fighting game, but felt that shrinking the character down and taking away the monster’s ability to fly is a disservice to the character.


“I definitely know that Ridley’s a much-anticipated name for fans, but if we made Ridley as a fighter, it wouldn’t be Ridley any longer. It’d have to be shrunk down, or its wings reduced in size, or be unable to fly around freely. Providing accurate portrayals of characters is something I want to pay ample attention to. If I don’t stick to that thought, then we’d have to lower the quality or break the balance of the game. Something that goes way off spec could break the entire game.”



Super Smash Bros Wii U Ridley


Instead of clipping Ridley’s wings and altering the character to fit the template of a playable fighter, Sakurai and his team made the iconic baddie a boss monster that can be found on the Pyrosphere stage in Super Smash Bros. for Wii U. The producer feels this is the best way to maintain the essence of the character, while still having it be an interactive portion of the game.


“Instead of going through a lot of very convoluted hocus-pocus to make Ridley a fighter, I figured it’d be better to keep Ridley as it currently is, the correct way, and have it feel like a truly threatening presence. There are other icons, too, like Metal Face and the Yellow Devil, which help effectively portray each of their world settings. They go a long way toward deepening the game world, and I think it’s been fun to experiment with.”



It’s unlikely that Ridley fans across the globe will stop showing support for the character’s inclusion in future installments of Super Smash Bros., but this information will come as a blow for anyone that has supported the purple space pirate. Still, it shows that Sakurai knows what dedicated gamers want to see in future games – Mewtwo being added as DLC is further evidence of that – but fans may be best to never say never in the case of Ridley.


Do you want Ridley to make a playable appearance in Super Smash Bros. or has Sakurai made the right decision by including it as a boss/stage hazard?


___


Super Smash Bros. is currently available on the Nintendo 3DS and is set to arrive for the Wii U on November 21, 2014.


Follow Riley on Twitter @TheRileyLittle for more news on Super Smash Bros., as well as everything else in gaming.


Source: IGN


TAGS: 3DS, Metroid, Namco Bandai, Nintendo, Super Smash Bros., Super Smash Bros. for 3DS, Super Smash Bros. for Wii U, Wii U




Why Ridley Isn’t And May Never Be Playable in ‘Super Smash Bros.’

Thursday, 20 November 2014

‘Super Smash Bros. for Wii U’ Review – In Progress

Super Smash Bros Wii U Review


As one of the best-selling franchises in Nintendo’s arsenal, an appearance by Super Smash Bros. on the Wii U was inevitable. Based on the premise of having all-star Nintendo characters (and a few guest fighters) duke it out, the initial appeal of the series isn’t hard to pinpoint. Watching Bowser dropkick Link or having Pikachu summon a lightning strike down on Donkey Kong’s head is the stuff that longtime fans of the Big N dream of, but Super Smash Bros. for Wii U takes it even further and establishes itself as the definitive entry in the beloved franchise.




Featuring the same 49 playable character cast as the one that debuted in Super Smash Bros. for Nintendo 3DS, the Wii U version tries to keep the home console iteration feeling very familiar to the recent handheld entry. Despite this, there are a number of differences that make the home console version standout as a must-have regardless of whether or not consumers already own the newly released 3DS game.


Before getting into the platform-exclusive features, it must be said that Super Smash Bros. for Wii U is an absolutely gorgeous title. The high-definition beat ‘em up comes to life by rendering the best batch of character models found in the series thus far, and the power of Nintendo’s stationary platform has allowed each fighter to be brought to life via different facial reactions. Whether launching an attack or being blasted off the screen, the emotion each fighter emits will vary based on their current situation.


Super Smash Bros Wii U New Game Mode


All of the stages are also treated to the same amount of polish that the fighters are. The backgrounds of some stages are so well crafted that it’s easy to sit and stare at them in dough-eyed wonder. It also doesn’t hurt that, for the most part, the battlegrounds featured in the game are entirely different than what can be found on the 3DS version. The stages are an absolute blast to fight on and the ability to select a Final Destination variant for each and every one ensures that competitive players get some much appreciated variety.


Of course, it’s easy to overlook the quality of minute details in the heat of battle. Continuing the pace that was established in the portable version (we claimed it hit a pace that fell between Melee and Brawl in our review) the action is just as enjoyable in the Wii U installment, but the developers behind the latest Smash decided to amp up the franticness considerably by allowing up to 8 players to duke it out simultaneously. Only a handful of stages can support this hectic multiplayer option (which largely equates to utter madness regardless of screen size) but it brings into perspective just how multiplayer-focused Super Smash Bros. for Wii U is.


Even Classic, All-Star, Stadium and a returning Events mode have been altered to accommodate two players at once. No longer will fans have to traverse through battle after battle in a bid to unlock characters and earn trophies, because a friend can join them for every step of the way. This couch co-op incentive is something that longtime fans have been asking for for years, and Nintendo has done a bang-up job implementing it into this game. Whether teaming up in the Home-Run contest or throttling Master Hand and Crazy Hand in a bid for supremacy, making these modes feature two-player co-op makes them that much more enjoyable.


Super Smash Bros Wii U 3DS 8 Player

Once fists start swinging, this scene becomes absolutely chaotic.


Not content with just those multiplayer offerings, Nintendo and Namco Bandai have also added Smash Tour. This fight-fueled offering plays out similarly to a game of Mario Party, albeit a much quicker paced version that features an all-star cast of characters. Up to four players can hop into this mode, pick one of three different boards, and then proceed to move around the board however they see fit. The objective is to finish with the most Smash combatants to up the odds of winning the final battle. Some may have been conflicted by the mode’s initial reveal, but the end result is a fun alternative to Smash battles that doesn’t take long to play through and mixes up the way users can enjoy the game.


Sometimes, however, individuals won’t have any immediately accessible friends or family to play with and those instances are when Nintendo’s new toys-to-life line, Amiibo, really shine. These collectible figures will summon trainable sparring partners that will grow as players fight them. This could mean good or bad things depending on the skill of the individual(s) training with the special CPU, but it quickly becomes scarily engaging to buff these toys up to their maximum level of 50. If players turn items off then the character won’t know how to use them when they do show up, if individuals never block then the growing A.I. won’t either. Each Amiibo learns differently based on the environment it finds itself in and the end result is an underestimated and enjoyable option for consumers.


Super Smash Bros 3DS Sold Out Japan


Another major selling point for the new Smash Bros. comes in the form of a refined and returning Stage Builder. Utilizing the GamePad, the stage creation option allows fans to literally draw the stage that they want to make and then drag and drop various elements on to it. It sounds great on paper, and it’s much more diverse than what was available in Super Smash Bros. Brawl on the Wii, but it’s quickly made apparent that there’s a cap on the creative freedom that fans are given. The object meter that limits the amount of items that can be placed in a single map reaches its max very early on and the items that can be placed on the stage-in-progress are very limited – making the whole option seem more like an afterthought than a true asset.


Despite the shortcomings of the Stage Builder mode, the overall quality of Super Smash Bros. for Wii U is unparalleled. With a ton of trophies to collect, music to discover, challenges to complete, characters to unlock, stages to earn, fighters to customize and friends to smash, there’s enough content to keep diehard fans and casual players alike satisfied for months to come. Add in the possibility of downloadable content (confirmed to kick off with Mewtwo in Spring 2015), and the latest Smash game is poised to be an ever-green blockbuster that’ll keep Wii U owners entertained well into the new year.


[Online multiplayer for Super Smash Bros. for Wii U is currently unavailable, so we"ve decided to hold off on our final score until the content has been made available and we can play it. Stay tuned.]


___


Super Smash Bros. for Wii U arrives exclusively for the Nintendo Wii U on November 21, 2014.


Follow Riley on Twitter @TheRileyLittle.



‘Super Smash Bros. for Wii U’ Review – In Progress

Tuesday, 11 November 2014

Latest Wii U Update Adds Amiibo Support

Wii U Update Amiibo Support


It won’t be long until gamers are pummelling famous Nintendo characters (and a handful of third-party all-stars) in Super Smash Bros. for Wii U. Yes, the fan-favorite fight franchise looks to be making its definitive debut on the Wii U, but along with it comes the arrival of the Big N’s toys-t0-life initiative, Amiibo.




In anticipation of the figures’ impending arrival later this November, the house of Mario has released another update for its current home hardware. This downloadable update does a couple of things, such as further add to the stability of the system itself, but the coup de grace comes in the form of support for the aforementioned Amiibo figurines.


According to the official Nintendo website, fans will now be able to do a number of different things to their new Nintendo-themed collectable once they have one in their possession. Options such as registering an owner for an Amiibo toy or even deleting information stored on it are available right under the System Settings option on the main menu.


Changes to System Settings:


Amiibo Settings has been added to System Settings. Amiibo Settings allows users to register an amiibo owner and nickname, delete data written to an amiibo by supported software, or reset an Amiibo


Improvements to system stability and usability:


Further improvements to overall system stability and other minor adjustments have been made to enhance the user experience



With Nintendo ramping up to make Amiibo an integral part of its business strategy going forward, it’ll be interesting to see what other uses and types of support the highly collectable peripherals gain in the future. With titles like Mario Kart 8 and Hyrule Warriors adding support for the specialty toys, it’s obvious that Ninty intends for Amiibo to stay.


There are still many more Nintendo characters allegedly set to debut in this experimental line of playthings in the coming months (presumably rounding out the entirety of the Super Smash Bros. roster in the process), but there will undoubtedly be new lines of Amiibo making rounds in 2015 as well. With other titles like Captain Toad: Treasure Tracker, the next line of toys can’t be far behind.


___


Amiibo will be arriving alongside Super Smash Bros. for Wii U on November 21, 2014.


Follow Riley on Twitter @TheRileyLittle.


Source: Nintendo (via Gematsu)



Latest Wii U Update Adds Amiibo Support

Saturday, 8 November 2014

‘Super Smash Bros.’ Wii U Bundle Spotted on Amazon UK

Super Smash Bros Wii U Secret Characters


Gamers are now closer than they’ve ever been to the Super Smash Bros. franchise making its long awaited debut on the Nintendo Wii U. Despite the series only making its first ever portable appearance on the 3DS this past October (selling incredibly well in the process), fans are awaiting what many people are assuming will be the definitive version of the beloved all-star fighting game.




Since Super Smash Bros. for Wii U is planned to be the biggest system-seller this Holiday season, it’s odd that Nintendo has yet to introduce a bundle featuring the aforementioned beat ‘em up and the hardware it’s releasing on. While consumers have been crossing their fingers in anticipation of a bundle, it looks as if one could be on the way – if a recent listing on Amazon UK holds any truth.


As spotted by GoNintendo, the online retailer claims that a ‘Smash Bundle’ will be up for grabs, but fails to provide a picture of the package anywhere on its site. Amazon UK also claims that the rumored bundle will be arriving on December 5, 2014, which was the old release date for next Super Smash Bros. title in Europe before the game’s release date was moved up by the Big N.


Super Smash Bros Wii U New Game Mode


It’s entirely possible that this is a mistake on Amazon’s part, which is something that’s happened in the past. That said, it’s odd that the retailer has yet to take down the bundle, nor has Nintendo taken the steps to inform gamers that this listing isn’t accurate. Still, it’s odd that Ninty wouldn’t announce a bundle of this calibre during the recent Super Smash-centric 50 Fact Extravaganza that recently aired, or even the latest Nintendo Direct that unveiled The Legend of Zelda: Majora’s Mask 3D.


Whatever the reasoning, fans are likely to soon learn whether or not they’ll be able to pick up the fabled bundle sooner rather than later. Given the fact that the company released a special Smash-themed Nintendo 3DS, it’d be odd if Nintendo didn’t follow suit with some kind of limited edition Wii U bundle at the very least.


Are you waiting to see if Nintendo will release a Super Smash Bros. Wii U Bundle? Would a package like this entice you to get a Wii U? Get at us in the comments!


___


Super Smash Bros. is currently available on the Nintendo 3DS and is scheduled to launch on the Wii U on November 21, 2014.


Follow Riley on Twitter @TheRileyLittle for more news on Super Smash Bros., as well as everything else in gaming.


Source: Amazon UK (via GoNintendo)



‘Super Smash Bros.’ Wii U Bundle Spotted on Amazon UK